6. Running a series¶
6.1 The live shooting screen¶

- Title — the series format: Precision followed by its time (60s, 5mn, or ∞ for unlimited), or Rapid fire followed by its exposure/interval seconds (Rapid fire 3 / 7). A subtitle line reads "Sighting series", series i/n within a match, or "Malfunctions" for a re-shoot series.
- Phase display (top left of the target) — the current range command: "Load", "Attention", "Fire" or "Stop".
- Countdown (top right of the target) — the seconds remaining in the current phase. It is hidden when more than 5 minutes remain and in unlimited series.
- The target face — every shot appears on it as it lands (§6.4).
- Result cards — one per shooter, with live scores (§7.5).
- The round action button (bottom right) — stop / next / replay, depending on state (§6.6).
While a series is running on this device:
- the screen stays awake — no need to touch it to keep it on;
- leaving the page stops the series: the back arrow (and the system back gesture) opens a "Stop series" confirmation — "Leaving this page stops the series in progress. Do you confirm?". "OK" force-stops the series and leaves; "Cancel" keeps it running. If a target cannot be stopped, the page stays open with "Some targets could not be stopped — retry" — go back again to retry. (On a viewing device, and once the series is finished, the back arrow works normally.)
In portrait the target sits above the result cards; in landscape they are side by side.
6.2 The phases of a series¶
A series is a fixed sequence of phases. Each phase sets the target's light, shows its command on screen, and (with the sound options on) plays a beep and a spoken command.
Precision series (a Series time or unlimited):
| Phase | Command | Target LED | Beep | Spoken |
|---|---|---|---|---|
| Preparation (optional) | "Load" | off by default (red if enabled) | — | "Load" |
| Waiting (optional) | "Attention" | red | low beep | "Attention" |
| Shooting | "Fire" | green | high beep | — |
| Closing (2 s) | "Stop" | red | low beep | "Stop" |
The shooting phase accepts up to the series' shot count per shooter and lasts Series time — or, in an unlimited series, until every shooter has fired all shots, at which point the series ends by itself.
Rapid-fire series (a Valid time is set): after the optional preparation, the attention/shooting pair repeats once per shot:
| Phase (× shots number) | Command | Target LED | Beep |
|---|---|---|---|
| Interval (Waiting time) | "Attention" | red | low beep |
| Exposure (Valid time) | "Fire" | green | high beep |
In rapid fire the repeated "Attention" is marked by its beep only — it is not spoken, even with the spoken commands enabled.
…followed by the same 2-second closing phase. Only the first shot of each exposure counts; anything extra is recorded but not scored (§7.3).
ISSF-compliant series (from the official templates) additionally apply the ISSF timing tolerances: the light change leads the nominal phase time by a tenth of a second, and a shot fired within two tenths of a second after the end of a shooting phase still counts, exactly as on electronic ranges in competition.
6.3 Sounds and spoken commands¶
Three switches in Settings → Sound control the audio (all off by default):
- "Play beeps" — a high beep marks the start of every shooting phase, a low beep every attention and stop transition.
- "Play commands" — the range commands "Load", "Attention" and "Stop" are spoken (in the app's language — §10.1). The start of shooting is signalled by the high beep and the green light, not by voice — as on a real range.
- "Play scores" — each shot's score is announced as it lands.
Sounds play on the device showing the series.
6.4 Shots on the target face¶
- Each impact appears within a fraction of a second, numbered in shooting order. The most recent valid hit pulses. Zoomed in, holes are drawn at their true bullet-diameter scale; at lower zoom they are enlarged just enough to stay visible.
- Shots that do not count — fired outside a shooting phase, extra shots in an exposure, or discarded readings — are drawn as crosses and excluded from the score (§7.3).
- Pinch to zoom (up to 10×), drag to pan, double-tap to zoom in on a spot, double-tap again to fit. With "Auto zoom" on (the default), the view reframes on the shot group after each hit.
- When enabled in settings, the mean-radius circle and the maximal-spread frame are drawn over the group in red (§7.7).
6.5 Skipping the preparation time¶
During the preparation ("Load") phase, tap the countdown circle to skip ahead: the phase is cut down so that only your configured "Preparation time" remains — adjustable in Settings → Session (default 20 s). The tap does nothing if less than 5 seconds would be gained. Handy when the official format prescribes minutes of preparation you don't need in practice.
6.6 Ending a series — the round action button¶
The round button at the bottom right changes with the state of the series (master device and session owner only):
| State | Button | Effect |
|---|---|---|
| Series running | Stop | Ends the series cleanly: the sequence jumps to its end, unfired shots become misses, targets are released |
| Sequence over, targets still closing | Stop (with spinner) | Force-stops targets that have not confirmed the end |
| Finished — only series of its session | Replay | Creates a fresh copy of the session and starts it in place |
| Finished — malfunctions declared | Re-shoot | Creates and starts the malfunction re-shoot series (§7.9) |
| Finished — next series in the match | Next | Starts the next series of the session |
With "Auto next" enabled (Settings → Interface), the next series of a match starts 3 seconds after the current one closes — the button shows a progress ring while the timer runs; tap it to skip the wait.
When a series finishes, the back arrow no longer asks for confirmation: leave the screen to the session page or home, or dive into a result card (chapter 7).
6.7 Interruptions — what recovers by itself¶
The system is built to recover by itself: as long as a target stays powered, no shot it recorded is ever lost. In all of the following situations, there is nothing to repair:
| If this happens | What to do |
|---|---|
| The connection drops (distance, interference) | Nothing — the app reconnects within seconds and catches up on any shots fired in the gap |
| The app is closed or the phone reboots mid-series | Just reopen the app — the series comes back live, with the shots fired in between |
| Bluetooth is switched off and back on | Nothing — the targets reconnect by themselves |
| A target switches off mid-series (switch, empty battery, overheating) | That target leaves the series and the others keep shooting; the series stops once no target is left |
| The series won't start | A message offers "Retry" / "Cancel" — nothing has started, nothing is lost |
If anything ever fails to recover along these lines, see chapter 11.